Endgame
Endless Run: how deep can you go?
A run without end. After every boss you jump into another band you have opened, the intensity climbs, and your overclocks and refractions fly with you. It ends when you fall or when you end it, and you keep all loot.
Fact sheet
- Opens
- With the second band.
- Start
- Any intensity from I1 up to the peak of your campaign or your Endless record, with a recommendation for your ship.
- Band after band
- Every band is a whole run, from the first node to its boss. After the boss the next band unfolds around you: one intensity higher, then two, then three with every further band.
- Anomalies
- From the second band on, an anomaly changes the rules of the band, announced by a banner. No menu, no stop.
- Deep
- Beyond I31 wait five legendaries that drop only that deep and four enemy variants that only show up there.
- Pause
- Alone you can set the run aside at the next band change and fly on later.
- For two
- Local or online, the same anomalies for both.
- Leaderboard
- One board for all time, solo and for two: the highest cleared intensity, then the time on it.


Why it pulls
The deeper, the richer.
- Your deck growsOverclocks and refractions stay with you from band to band.
- Loot of every bandEach band pays its loot, its bosses their signature legendaries.
- Repair at the changeBetween bands your ship gets part of its hull back.
- RecordsIntensity, bands and score, kept for every pilot.
Wishlist RAYBREAKER
A wishlist helps us more than anything. Steam lets you know the moment it releases.