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Ships

Four ships, four ways to fight.

Your ship is your build. Each has its own values and a strength of its own.

The Lance on the hangar stage: a slim wedge of dark glass with cyan edges.
Duelist

Lance

The starting ship: fast, precise, made for bold dashes.

Hull×1
Shield×1
Speed×1

Passive · Charged ShotDash through enemy fire to charge your weapon: the next 0.5 s of fire deal +100 % damage.

Plays like this: dash boldly into the volleys.

Starting ship

The Bastion on the hangar stage: a heavy, armoured block of glass with cyan edges.
Breaker

Bastion

A heavy ship: far more hull, a weaker shield, slower. Every dash rams.

Hull×1.4
Shield×0.85
Speed×0.9

Passive · RamYour dash rams through enemies for 10 % of your max hull and throws them aside; the first impact sends a shockwave.

Plays like this: stack hull, ram, hold the line.

From spectral rank 8 in the hangar

Locked

Still hidden.

More ships open with your spectral rank.

Locked

Still hidden.

More ships open with your spectral rank.

4 ships · 10 weapon types · 12 modules · 7 gear slots

Example builds

Two ways in.

Example build · Duelist

  1. Lance: a dash through a volley loads the charged shot.
  2. Stars in Burning Glass raise damage, fire rate and critical hits.
  3. Crown Zenith: the overkill of a killing blow leaps on.

Example build · Breaker

  1. Bastion: the ram grows with your maximum hull.
  2. Stars of Coherence raise hull, shield and damage reduction.
  3. Crown Bulwark: while the shield holds, a field slows shots and enemies.

The constellation

Four arms. Your path through the stars.

Talents with keystones and crowns that change how you play: 100 stars in four arms. Every spectral rank above the first grants a point, and a respec costs nothing.

Plan your build

Coming soon to Steam

The Steam page opens soon. Then a wishlist helps us more than anything, and Steam lets you know the moment it releases.

Coming soon to Steam