Endgame
Challenges: the same flight for everyone.
A daily flight and a weekly flight. Everyone flies the same seed in the same loaner ship, so your skill counts, not your stash. The first win of each flight breaks open a crystal of loot for your own pilot.
Fact sheet
- Opens
- After your first win at the White Point.
- Daily flight
- A campaign run on the day's seed (UTC), which sets its band, anomalies, waves, cards and boss. The score counts, then the time.
- Weekly flight
- An Endless Run from I21 on the week's seed, from Monday (UTC). The highest cleared intensity counts, then the time to reach it.
- Loaner ship
- Hull, weapon, two modules and a legendary drawn by the flight's seed, the other items matched to its recommendation. Your stars and your gear stay home.
- Reward
- The daily crystal at the first win of a daily flight, the weekly crystal once a week: items of the campaign's top intensity and shards.
- No rush
- The last three daily flights stay playable, and each pays its crystal once.
- For two
- Local or online. Each pilot flies a loaner ship of their own from the same seed and gets their own crystal.
- Leaderboards
- One board a day and one a week, solo and for two.


Why it is fair
Skill against skill.
- Same seedBand, anomalies, waves, cards and boss are the same for everyone.
- Same shipThe loaner ship is matched to the flight's recommendation, never to your gear.
- A new build every dayEach day brings a build you might never have flown.
- Steam's clockDays and weeks follow Steam's server time, the same for everyone.
Wishlist RAYBREAKER
A wishlist helps us more than anything. Steam lets you know the moment it releases.