World
The Spectrion has shattered.
The light has shattered.
The Spectrion was the order of all light. Then it shattered. Its shards became hungry geometry, and the spectrum fell apart into bands, from the glow of infrared to the blacklight beyond the visible.
The last coherent beam.
You fly the Raybreaker, a ship of glass and white light that breaks rays. Every band carries more energy than the last, and with the energy the danger rises.
At the White Point, light would be white again.
Where every band meets waits the heart of the broken spectrum. Only the rarest fragments carry the whole spectrum within them. They are called prismatic.
Star map
Pick a band.
The bands follow the spectrum from infrared to ultraviolet. Each with its own enemies, bosses, colours and music.

Band I · Infrared
Ember Sink
Ember Sink teaches you to read.
No band hazard: the swarm itself is the lesson. Every attack shows itself before it hits.
- Spears mark their lane, then charge
- Snipers draw their aiming line
- Colossi stomp until you break their poise

Band II · Yellow
Sodium Haze
Sodium Haze stretches time.
Time fields slow every shot inside them, yours too.
- Hourglasses charge and rewind
- Pendulums swing on the beat
- Cogs drive the swarm on

Band III · Green
Aurora Verge
Aurora Verge splits the space.
Crystal vines wall off the arena for a while. Break their anchors.
- Mirrors throw your shots back
- Prism chains sweep the floor
- Geodes hatch sparks

Band IV · Blue
Cherenkov Deep
Cherenkov Deep bends every path.
Gravitational lenses bend every shot in flight; fissures erupt on the beat.
- Muons dive along fixed paths
- Isobars send rings with gaps

Band V · Indigo
Indigo Rift
Indigo Rift hides you.
Beacons ping: the swarm only sees you in a ping and otherwise hunts your mirage. Shadows hide you.
- Spotters are the swarm's eyes
- Heralds answer with shells
- Shades lunge from the dark

Band VI · Ultraviolet
Blacklight
Blacklight takes the floor away. And gives it back.
The void eats the edge and throws the swarm back inward, ionized: one kill in the pack sets off an avalanche.
- Doublets split and close in from two sides
- Cathodes aim from the edge
- Ionizers charge the swarm

Finale
The White Point
At the end of the spectrum all six bands meet. One last fight, facet by facet, each in the colours of its band, until the light is white again.
The campaign ends here. The game does not.
Coming soon to Steam
The Steam page opens soon. Then a wishlist helps us more than anything, and Steam lets you know the moment it releases.