DEComing soon to SteamComing soon

World

The Spectrion has shattered.

  1. The light has shattered.

    The Spectrion was the order of all light. Then it shattered. Its shards became hungry geometry, and the spectrum fell apart into bands, from the glow of infrared to the blacklight beyond the visible.

  2. The last coherent beam.

    You fly the Raybreaker, a ship of glass and white light that breaks rays. Every band carries more energy than the last, and with the energy the danger rises.

  3. At the White Point, light would be white again.

    Where every band meets waits the heart of the broken spectrum. Only the rarest fragments carry the whole spectrum within them. They are called prismatic.

Star map

Pick a band.

The bands follow the spectrum from infrared to ultraviolet. Each with its own enemies, bosses, colours and music.

Ember Sink: the ship on an ember-red grid, a blast ring and a pack of sparks nearby.

Band I · Infrared

Ember Sink

Ember Sink teaches you to read.

No band hazard: the swarm itself is the lesson. Every attack shows itself before it hits.

  • Spears mark their lane, then charge
  • Snipers draw their aiming line
  • Colossi stomp until you break their poise

Open the band page

Sodium Haze: golden clock faces on the floor, time fields around the ship.

Band II · Yellow

Sodium Haze

Sodium Haze stretches time.

Time fields slow every shot inside them, yours too.

  • Hourglasses charge and rewind
  • Pendulums swing on the beat
  • Cogs drive the swarm on

Open the band page

Aurora Verge: a green honeycomb floor, crystal pillars and a glowing swarm.

Band III · Green

Aurora Verge

Aurora Verge splits the space.

Crystal vines wall off the arena for a while. Break their anchors.

  • Mirrors throw your shots back
  • Prism chains sweep the floor
  • Geodes hatch sparks

Open the band page

Cherenkov Deep: lenses of glass bend the floor, rings with gaps race outward.

Band IV · Blue

Cherenkov Deep

Cherenkov Deep bends every path.

Gravitational lenses bend every shot in flight; fissures erupt on the beat.

  • Muons dive along fixed paths
  • Isobars send rings with gaps

Open the band page

Indigo Rift: the ship alone in the dark while the swarm streams past in pale violet.

Band V · Indigo

Indigo Rift

Indigo Rift hides you.

Beacons ping: the swarm only sees you in a ping and otherwise hunts your mirage. Shadows hide you.

  • Spotters are the swarm's eyes
  • Heralds answer with shells
  • Shades lunge from the dark

Open the band page

Blacklight: a purple grid under ultraviolet, a yellow swarm at the edge of the void.

Band VI · Ultraviolet

Blacklight

Blacklight takes the floor away. And gives it back.

The void eats the edge and throws the swarm back inward, ionized: one kill in the pack sets off an avalanche.

  • Doublets split and close in from two sides
  • Cathodes aim from the edge
  • Ionizers charge the swarm

Open the band page

The White Point: dark glass in the middle, six pillars in the colours of the bands around it.

Finale

The White Point

At the end of the spectrum all six bands meet. One last fight, facet by facet, each in the colours of its band, until the light is white again.

The campaign ends here. The game does not.

Open the White Point

Coming soon to Steam

The Steam page opens soon. Then a wishlist helps us more than anything, and Steam lets you know the moment it releases.

Coming soon to Steam