Constellation
Four arms. Your path through the stars.
Talents with keystones and crowns that change how you play. Four arms, each with its own focus. Every spectral rank above the first grants a point, and a respec costs nothing.
Burning Glass
Damage, fire rate and critical hits
Crown · Zenith Your overkill leaps on: what a killing blow deals beyond an enemy's health, up to 50% of that health, strikes the nearest enemy within 6 m with +25% and can leap on, 3 times in a row.
Keystones: Glass Cannon, Critical Mass, Sunfire
Drift
Speed, dash, nova and modules
Crown · Doppler After you use a module, your next dash ends in an echo of it: the module fires again where you land, with 75% of its damage and duration.
Keystones: Fuse Master, Overcharge, Pulsar
Iris
EP, pickups and the hunt
Crown · Aurora Elites you shoot down while your resonance is at its maximum burst into a fountain of light: +200% of their EP as photons, now and then Chroma or an item.
Keystones: Prism Eye, Standing Wave, Photosphere
Coherence
Hull, shield and damage reduction
Crown · Bulwark While your shield holds, it projects a field of 3.5 m around you: enemy shots in it fly 40% slower, and enemies wade through it 40% slower. Bosses resist.
Keystones: Last Light, Absorption, Fixed Star
Plan your build
Spend your points before you fly: 100 stars, from small boosts to keystones that change how a run plays. The planner counts exactly like the game, and your plan lives in the link. No account, nothing is stored.
100 stars · 12 keystones · 16 notables · 4 crowns · 211 points for the whole map · all stars open from rank 60
Click a star to learn it, right click to unlearn. Arrow keys walk the stars, Enter learns, Delete unlearns. Ctrl and the mouse wheel zoom.Tap a star to see what it gives, then learn or unlearn it below the map. Two fingers zoom.
All 100 stars
Every star with what it gives at its top level, the rank it opens at and its cost per level.
Show the list
Burning Glass
Damage, fire rate and critical hits
- ConvergenceAt level 3: +9% damage
- PrecisionAt level 3: +10.5% critical hit chance
- Caustics+35% critical damage, +2% critical hit chance
- CadenceAt level 3: +9% fire rate
- Staccato+5% fire rate, +15% projectile speed
- White HeatAt level 2: +8% damage
- Glass Cannon Keystone+40% damage, but 25% less hull and shield.+40% damage, −25% hull and shield
- ApertureAt level 2: +5% critical hit chance, +20% critical damage
- Long Shot Notable+25% damage against enemies farther than 10 m.
- Focal LengthAt level 2: +30% critical damage, +3% critical hit chance
- Critical Mass KeystoneCritical hits charge your nova instead of kills: 1.8% per critical needle, stronger hits charge more. Your nova deals +50% damage.+50% nova damage
- Pulse TrainAt level 2: +6% fire rate, +10% projectile speed
- Point Blank Notable+20% damage against enemies within 6 m.
- CoronaAt level 2: +6% damage, +4% fire rate
- Coup de Grâce Notable+30% damage against enemies below 35% health.
- Zenith CrownYour overkill leaps on: what a killing blow deals beyond an enemy's health, up to 50% of that health, strikes the nearest enemy within 6 m with +25% and can leap on, 3 times in a row.+6% damage
- KindlingAt level 2: +4% damage, +3% fire rate
- Searing Light NotableYour weapon hits set enemies alight: every hit burns for another 20% of its damage over 2 s.
- Hot Spot+4% damage
- EmbersAt level 2: +6% damage
- Heat Haze+3% fire rate, +5% projectile speed
- Sunfire KeystoneYour fire turns to sunfire: 50% of every weapon hit's damage burns over 2 s instead, with +60% as burn. Your critical hits deal 40% less damage.−40% critical damage
Drift
Speed, dash, nova and modules
- GlideAt level 3: +9% movement speed
- AfterimageAt level 3: Dash recharges 30% faster
- SlipstreamDash charges +1
- CapacitorAt level 3: Nova charges 30% faster
- Eruption+25% nova damage, Nova charges 10% faster
- SuperfluidAt level 2: -10% module cooldowns
- Fuse Master Keystone+25% EP and every ignition fully charges your nova, but your pickup radius shrinks by 35%.+25% EP, −35% pickup radius
- DischargeAt level 2: +30% nova damage, Nova charges 10% faster
- Flux Coupling NotableEvery module use charges your nova by 10%.-5% module cooldowns
- SuperconductorAt level 2: -8% module cooldowns
- Overcharge KeystoneKills shorten your module cooldowns by 0.6 s, elite kills by 3 s. Every module use burns 1% of your maximum hull.
- Drift VelocityAt level 2: +4% movement speed, Dash recharges 10% faster
- Kinetic Battery NotableEvery dash charges your nova by 5%.
- WakeAt level 2: +12% damage for 2 s after a dash, +4% movement speed
- Momentum NotableGain damage equal to 50% of your bonus movement speed.
- Doppler CrownAfter you use a module, your next dash ends in an echo of it: the module fires again where you land, with 75% of its damage and duration.Dash recharges 10% faster
- ImpulseAt level 2: +20% nova damage
- Shock Front NotableYour nova throws enemies to its edge. An enemy it slams into a wall, an obstacle or another enemy takes 50% of the nova's damage once more.
- Gyroscope+2% movement speed, Nova charges 5% faster
- MagnetarAt level 2: +16% nova damage, +16% poise damage
- Torque+15% poise damage
- Pulsar KeystoneYour nova becomes a pulsar: it fires 3 times, 0.5 s apart, and every pulse throws enemies back and erases their shots. Your nova deals 40% less damage.−40% nova damage
Iris
EP, pickups and the hunt
- LodestarAt level 3: +30% pickup radius
- BrillianceAt level 3: +9% EP
- Reverberation+3% damage per resonance level
- PursuitAt level 3: +36% damage against elites
- Big Game+15% damage against bosses, +15% poise damage
- Lucky StarAt level 2: +4% EP, +4% critical hit chance
- Prism Eye Keystone10% of the items you find drop one rarity higher (up to legendary). You deal 12% less damage.−12% damage
- HarmonicsAt level 2: +3% damage per resonance level, +4% EP
- Overtone Notable+25% damage while your resonance is at its maximum.
- SustainResonance never drops below R2, +3% EP
- Standing Wave KeystoneResonance builds 2x as fast and every level adds +4% damage, but any hit drops it to its lowest level.+4% damage per resonance level
- TrackerAt level 2: +16% damage against elites, +10% damage against bosses
- Trophy Hunter NotableElite kills repair 2 hull and charge your nova by 8%.
- QuarryAt level 2: +12% damage against bosses, +20% poise damage
- Windfall NotableElites drop items and Chroma 50% more often.+10% damage against elites
- Aurora CrownElites you shoot down while your resonance is at its maximum burst into a fountain of light: +200% of their EP as photons, now and then Chroma or an item.+10% damage against elites
- GleamAt level 2: +4% EP
- Solar Sail NotableLight drives your modules: every 10 photons you collect shorten both module cooldowns by 1 s.
- DaylightNova charges 8% faster
- Light HarvestAt level 2: Nova charges 10% faster, +2% EP
- Zodiacal Light+10% damage against elites
- Photosphere KeystoneEvery 10 photons you collect charge your nova by 3% and repair 1.5 hull. Photons fly to you only from close by: your pickup radius shrinks by 50%.−50% pickup radius
Coherence
Hull, shield and damage reduction
- CohesionAt level 3: +24 hull
- TemperingAt level 3: -6% damage taken
- Dispersion-3% damage taken, +12 hull
- BarrierAt level 3: +18 shield
- Afterglow+25% shield recharge rate, Shield recharge starts 10% sooner
- EquilibriumAt level 2: +8% hull and shield
- Last Light KeystoneWhile your shield is down you take 35% less damage and deal 25% more. Your shield recharges 30% slower.−30% shield recharge rate
- Shield LatticeAt level 2: +10 shield, +10% shield recharge rate
- Diffraction NotableWhen your shield breaks it bursts: 500% damage to enemies within 5 m, and their shots there vanish. Once every 8 s.
- Faraday CageAt level 2: +12 shield, Shield recharge starts 10% sooner
- Absorption KeystoneKills restore 3 shield, elite kills 9, but your shield recharges 50% slower on its own.+10 shield, −50% shield recharge rate
- ReinforcementAt level 2: +12 hull, -2% damage taken
- Second Wind NotableOnce per stage, when a hit drops your hull below 30%, you repair 15% of it and nothing can hurt you for 2 s.
- BallastAt level 2: +16 hull
- Field Repair NotableEvery ignition repairs 15% of your hull.
- Bulwark CrownWhile your shield holds, it projects a field of 3.5 m around you: enemy shots in it fly 40% slower, and enemies wade through it 40% slower. Bosses resist.+10 shield
- BedrockAt level 2: +12 hull
- Steadfast NotableHold your ground: after 0.5 s without moving you take 15% less damage and your shield recharges 50% faster, until you move again.
- Bulkhead+8 shield
- InertiaAt level 2: -3% damage taken, +6 shield
- Counterweight-2% damage taken, +4 hull
- Fixed Star KeystoneWhile you hold your ground (0.5 s without moving), you deal +30% damage and your shots gain +1 pierce. For 2 s after a dash you deal 30% less damage.−30% damage for 2 s after a dash
Bridges
Bridges link two neighbouring arms.
- SlingshotAt level 2: +20% damage for 2 s after a dash
- TailwindAt level 2: +4% movement speed, +20% pickup radius
- ReclamationAt level 2: Repair 4 hull every 10 kills
- UnbrokenAt level 2: +20% damage while your shield is full
- Strafing RunAt level 2: +3% critical hit chance, +12% damage for 2 s after a dash
- FlashpointAt level 2: +20% nova damage, +12% damage against elites
- Sounding BoardAt level 2: +8 hull, +2% damage per resonance level
- Tempered GlassAt level 2: +10% damage while your shield is full, +6 shield
- ShearAt level 2: +5% critical hit chance, +16% poise damage
- PhotocellAt level 2: -10% module cooldowns, Nova charges 12% faster
- Node LineAt level 2: +2% damage per resonance level, -2% damage taken
- Heat ShieldAt level 2: +10 shield, +4% damage
Numbers as of 15 October 2026. They may still change before the release.