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Constellation

Four arms. Your path through the stars.

Talents with keystones and crowns that change how you play. Four arms, each with its own focus. Every spectral rank above the first grants a point, and a respec costs nothing.

Plan your build

Spend your points before you fly: 100 stars, from small boosts to keystones that change how a run plays. The planner counts exactly like the game, and your plan lives in the link. No account, nothing is stored.

100 stars · 12 keystones · 16 notables · 4 crowns · 211 points for the whole map · all stars open from rank 60

60
Hold the button for a second to reset the plan.

Click a star to learn it, right click to unlearn. Arrow keys walk the stars, Enter learns, Delete unlearns. Ctrl and the mouse wheel zoom.Tap a star to see what it gives, then learn or unlearn it below the map. Two fingers zoom.

All 100 stars

Every star with what it gives at its top level, the rank it opens at and its cost per level.

Show the list

Burning Glass

Damage, fire rate and critical hits

  • Convergence3 levels · 1 point per levelAt level 3: +9% damage
  • Precision3 levels · 1 point per levelAt level 3: +10.5% critical hit chance
  • Caustics1 level · from rank 4 · 1 point per level+35% critical damage, +2% critical hit chance
  • Cadence3 levels · 1 point per levelAt level 3: +9% fire rate
  • Staccato1 level · from rank 4 · 1 point per level+5% fire rate, +15% projectile speed
  • White Heat2 levels · from rank 5 · 1 point per levelAt level 2: +8% damage
  • Glass Cannon Keystone1 level · from rank 8 · 3 points per level+40% damage, but 25% less hull and shield.+40% damage, −25% hull and shield
  • Aperture2 levels · from rank 10 · 1 point per levelAt level 2: +5% critical hit chance, +20% critical damage
  • Long Shot Notable1 level · from rank 16 · 2 points per level+25% damage against enemies farther than 10 m.
  • Focal Length2 levels · from rank 20 · 1 point per levelAt level 2: +30% critical damage, +3% critical hit chance
  • Critical Mass Keystone1 level · from rank 25 · 3 points per levelCritical hits charge your nova instead of kills: 1.8% per critical needle, stronger hits charge more. Your nova deals +50% damage.+50% nova damage
  • Pulse Train2 levels · from rank 10 · 1 point per levelAt level 2: +6% fire rate, +10% projectile speed
  • Point Blank Notable1 level · from rank 16 · 2 points per level+20% damage against enemies within 6 m.
  • Corona2 levels · from rank 20 · 1 point per levelAt level 2: +6% damage, +4% fire rate
  • Coup de Grâce Notable1 level · from rank 32 · 2 points per level+30% damage against enemies below 35% health.
  • Zenith Crown1 level · from rank 45 · 3 points per levelYour overkill leaps on: what a killing blow deals beyond an enemy's health, up to 50% of that health, strikes the nearest enemy within 6 m with +25% and can leap on, 3 times in a row.+6% damage
  • Kindling2 levels · from rank 28 · 1 point per levelAt level 2: +4% damage, +3% fire rate
  • Searing Light Notable1 level · from rank 36 · 2 points per levelYour weapon hits set enemies alight: every hit burns for another 20% of its damage over 2 s.
  • Hot Spot1 level · from rank 32 · 1 point per level+4% damage
  • Embers2 levels · from rank 40 · 1 point per levelAt level 2: +6% damage
  • Heat Haze1 level · from rank 40 · 1 point per level+3% fire rate, +5% projectile speed
  • Sunfire Keystone1 level · from rank 60 · 3 points per levelYour fire turns to sunfire: 50% of every weapon hit's damage burns over 2 s instead, with +60% as burn. Your critical hits deal 40% less damage.−40% critical damage

Drift

Speed, dash, nova and modules

  • Glide3 levels · 1 point per levelAt level 3: +9% movement speed
  • Afterimage3 levels · 1 point per levelAt level 3: Dash recharges 30% faster
  • Slipstream1 level · from rank 4 · 1 point per levelDash charges +1
  • Capacitor3 levels · 1 point per levelAt level 3: Nova charges 30% faster
  • Eruption1 level · from rank 4 · 1 point per level+25% nova damage, Nova charges 10% faster
  • Superfluid2 levels · from rank 5 · 1 point per levelAt level 2: -10% module cooldowns
  • Fuse Master Keystone1 level · from rank 8 · 3 points per level+25% EP and every ignition fully charges your nova, but your pickup radius shrinks by 35%.+25% EP, −35% pickup radius
  • Discharge2 levels · from rank 10 · 1 point per levelAt level 2: +30% nova damage, Nova charges 10% faster
  • Flux Coupling Notable1 level · from rank 16 · 2 points per levelEvery module use charges your nova by 10%.-5% module cooldowns
  • Superconductor2 levels · from rank 20 · 1 point per levelAt level 2: -8% module cooldowns
  • Overcharge Keystone1 level · from rank 25 · 3 points per levelKills shorten your module cooldowns by 0.6 s, elite kills by 3 s. Every module use burns 1% of your maximum hull.
  • Drift Velocity2 levels · from rank 10 · 1 point per levelAt level 2: +4% movement speed, Dash recharges 10% faster
  • Kinetic Battery Notable1 level · from rank 16 · 2 points per levelEvery dash charges your nova by 5%.
  • Wake2 levels · from rank 20 · 1 point per levelAt level 2: +12% damage for 2 s after a dash, +4% movement speed
  • Momentum Notable1 level · from rank 32 · 2 points per levelGain damage equal to 50% of your bonus movement speed.
  • Doppler Crown1 level · from rank 45 · 3 points per levelAfter you use a module, your next dash ends in an echo of it: the module fires again where you land, with 75% of its damage and duration.Dash recharges 10% faster
  • Impulse2 levels · from rank 28 · 1 point per levelAt level 2: +20% nova damage
  • Shock Front Notable1 level · from rank 36 · 2 points per levelYour nova throws enemies to its edge. An enemy it slams into a wall, an obstacle or another enemy takes 50% of the nova's damage once more.
  • Gyroscope1 level · from rank 32 · 1 point per level+2% movement speed, Nova charges 5% faster
  • Magnetar2 levels · from rank 40 · 1 point per levelAt level 2: +16% nova damage, +16% poise damage
  • Torque1 level · from rank 40 · 1 point per level+15% poise damage
  • Pulsar Keystone1 level · from rank 60 · 3 points per levelYour nova becomes a pulsar: it fires 3 times, 0.5 s apart, and every pulse throws enemies back and erases their shots. Your nova deals 40% less damage.−40% nova damage

Iris

EP, pickups and the hunt

  • Lodestar3 levels · 1 point per levelAt level 3: +30% pickup radius
  • Brilliance3 levels · 1 point per levelAt level 3: +9% EP
  • Reverberation1 level · from rank 4 · 1 point per level+3% damage per resonance level
  • Pursuit3 levels · 1 point per levelAt level 3: +36% damage against elites
  • Big Game1 level · from rank 4 · 1 point per level+15% damage against bosses, +15% poise damage
  • Lucky Star2 levels · from rank 5 · 1 point per levelAt level 2: +4% EP, +4% critical hit chance
  • Prism Eye Keystone1 level · from rank 8 · 3 points per level10% of the items you find drop one rarity higher (up to legendary). You deal 12% less damage.−12% damage
  • Harmonics2 levels · from rank 10 · 1 point per levelAt level 2: +3% damage per resonance level, +4% EP
  • Overtone Notable1 level · from rank 16 · 2 points per level+25% damage while your resonance is at its maximum.
  • Sustain1 level · from rank 20 · 1 point per levelResonance never drops below R2, +3% EP
  • Standing Wave Keystone1 level · from rank 25 · 3 points per levelResonance builds 2x as fast and every level adds +4% damage, but any hit drops it to its lowest level.+4% damage per resonance level
  • Tracker2 levels · from rank 10 · 1 point per levelAt level 2: +16% damage against elites, +10% damage against bosses
  • Trophy Hunter Notable1 level · from rank 16 · 2 points per levelElite kills repair 2 hull and charge your nova by 8%.
  • Quarry2 levels · from rank 20 · 1 point per levelAt level 2: +12% damage against bosses, +20% poise damage
  • Windfall Notable1 level · from rank 32 · 2 points per levelElites drop items and Chroma 50% more often.+10% damage against elites
  • Aurora Crown1 level · from rank 45 · 3 points per levelElites you shoot down while your resonance is at its maximum burst into a fountain of light: +200% of their EP as photons, now and then Chroma or an item.+10% damage against elites
  • Gleam2 levels · from rank 28 · 1 point per levelAt level 2: +4% EP
  • Solar Sail Notable1 level · from rank 36 · 2 points per levelLight drives your modules: every 10 photons you collect shorten both module cooldowns by 1 s.
  • Daylight1 level · from rank 32 · 1 point per levelNova charges 8% faster
  • Light Harvest2 levels · from rank 40 · 1 point per levelAt level 2: Nova charges 10% faster, +2% EP
  • Zodiacal Light1 level · from rank 40 · 1 point per level+10% damage against elites
  • Photosphere Keystone1 level · from rank 60 · 3 points per levelEvery 10 photons you collect charge your nova by 3% and repair 1.5 hull. Photons fly to you only from close by: your pickup radius shrinks by 50%.−50% pickup radius

Coherence

Hull, shield and damage reduction

  • Cohesion3 levels · 1 point per levelAt level 3: +24 hull
  • Tempering3 levels · 1 point per levelAt level 3: -6% damage taken
  • Dispersion1 level · from rank 4 · 1 point per level-3% damage taken, +12 hull
  • Barrier3 levels · 1 point per levelAt level 3: +18 shield
  • Afterglow1 level · from rank 4 · 1 point per level+25% shield recharge rate, Shield recharge starts 10% sooner
  • Equilibrium2 levels · from rank 5 · 1 point per levelAt level 2: +8% hull and shield
  • Last Light Keystone1 level · from rank 8 · 3 points per levelWhile your shield is down you take 35% less damage and deal 25% more. Your shield recharges 30% slower.−30% shield recharge rate
  • Shield Lattice2 levels · from rank 10 · 1 point per levelAt level 2: +10 shield, +10% shield recharge rate
  • Diffraction Notable1 level · from rank 16 · 2 points per levelWhen your shield breaks it bursts: 500% damage to enemies within 5 m, and their shots there vanish. Once every 8 s.
  • Faraday Cage2 levels · from rank 20 · 1 point per levelAt level 2: +12 shield, Shield recharge starts 10% sooner
  • Absorption Keystone1 level · from rank 25 · 3 points per levelKills restore 3 shield, elite kills 9, but your shield recharges 50% slower on its own.+10 shield, −50% shield recharge rate
  • Reinforcement2 levels · from rank 10 · 1 point per levelAt level 2: +12 hull, -2% damage taken
  • Second Wind Notable1 level · from rank 16 · 2 points per levelOnce per stage, when a hit drops your hull below 30%, you repair 15% of it and nothing can hurt you for 2 s.
  • Ballast2 levels · from rank 20 · 1 point per levelAt level 2: +16 hull
  • Field Repair Notable1 level · from rank 32 · 2 points per levelEvery ignition repairs 15% of your hull.
  • Bulwark Crown1 level · from rank 45 · 3 points per levelWhile your shield holds, it projects a field of 3.5 m around you: enemy shots in it fly 40% slower, and enemies wade through it 40% slower. Bosses resist.+10 shield
  • Bedrock2 levels · from rank 28 · 1 point per levelAt level 2: +12 hull
  • Steadfast Notable1 level · from rank 36 · 2 points per levelHold your ground: after 0.5 s without moving you take 15% less damage and your shield recharges 50% faster, until you move again.
  • Bulkhead1 level · from rank 32 · 1 point per level+8 shield
  • Inertia2 levels · from rank 40 · 1 point per levelAt level 2: -3% damage taken, +6 shield
  • Counterweight1 level · from rank 40 · 1 point per level-2% damage taken, +4 hull
  • Fixed Star Keystone1 level · from rank 60 · 3 points per levelWhile you hold your ground (0.5 s without moving), you deal +30% damage and your shots gain +1 pierce. For 2 s after a dash you deal 30% less damage.−30% damage for 2 s after a dash

Bridges

Bridges link two neighbouring arms.

  • Slingshot2 levels · from rank 3 · 1 point per levelAt level 2: +20% damage for 2 s after a dash
  • Tailwind2 levels · from rank 3 · 1 point per levelAt level 2: +4% movement speed, +20% pickup radius
  • Reclamation2 levels · from rank 3 · 1 point per levelAt level 2: Repair 4 hull every 10 kills
  • Unbroken2 levels · from rank 3 · 1 point per levelAt level 2: +20% damage while your shield is full
  • Strafing Run2 levels · from rank 13 · 1 point per levelAt level 2: +3% critical hit chance, +12% damage for 2 s after a dash
  • Flashpoint2 levels · from rank 13 · 1 point per levelAt level 2: +20% nova damage, +12% damage against elites
  • Sounding Board2 levels · from rank 13 · 1 point per levelAt level 2: +8 hull, +2% damage per resonance level
  • Tempered Glass2 levels · from rank 13 · 1 point per levelAt level 2: +10% damage while your shield is full, +6 shield
  • Shear2 levels · from rank 50 · 1 point per levelAt level 2: +5% critical hit chance, +16% poise damage
  • Photocell2 levels · from rank 50 · 1 point per levelAt level 2: -10% module cooldowns, Nova charges 12% faster
  • Node Line2 levels · from rank 50 · 1 point per levelAt level 2: +2% damage per resonance level, -2% damage taken
  • Heat Shield2 levels · from rank 50 · 1 point per levelAt level 2: +10 shield, +4% damage

Numbers as of 15 October 2026. They may still change before the release.

Coming soon to Steam