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The run

Ten minutes, one fuse.

The light you gather burns down the fuse. When the spark reaches a node, it ignites: enemy fire goes out, the arena grows, and you pick a card. The boss waits at the last node.

  1. Start
  2. K1 Cache
  3. K2 Mini-boss
  4. K3 Cache
  5. K4 Antechamber
  6. K5 Boss
The fuse with its nodes K1 to K5; the boss waits at K5

Aim.Dash.Ignite.Loot.

In your hands

  • DashYour dash makes you untouchable for a heartbeat.
  • NovaWipes out the enemy fire around you, charged by your own kills.
  • ResonanceKills in quick succession raise you from R1 to R5, and every photon yields more EP.
  • Run cards60 cards: overclocks that power you up, refractions that transform your shot, band cards from every band.
  • SynergiesDozens: pull a pack together and lance it, chill a swarm and set it ablaze, bank your shots off the walls.

Every hit has weight: knockback, stagger, hit-stop and a floor that ripples with every blast.

An overclock choice: three cards, one new and two upgrades.
A synergy fires: a pack pulled together and skewered by a lance of light, its name on screen.

Coming soon to Steam

The Steam page opens soon. Then a wishlist helps us more than anything, and Steam lets you know the moment it releases.

Coming soon to Steam