The run
Ten minutes, one fuse.
The light you gather burns down the fuse. When the spark reaches a node, it ignites: enemy fire goes out, the arena grows, and you pick a card. The boss waits at the last node.
- Start
- K1 Cache
- K2 Mini-boss
- K3 Cache
- K4 Antechamber
- K5 Boss
Aim.Dash.Ignite.Loot.
In your hands
- DashYour dash makes you untouchable for a heartbeat.
- NovaWipes out the enemy fire around you, charged by your own kills.
- ResonanceKills in quick succession raise you from R1 to R5, and every photon yields more EP.
- Run cards60 cards: overclocks that power you up, refractions that transform your shot, band cards from every band.
- SynergiesDozens: pull a pack together and lance it, chill a swarm and set it ablaze, bank your shots off the walls.
Every hit has weight: knockback, stagger, hit-stop and a floor that ripples with every blast.


Coming soon to Steam
The Steam page opens soon. Then a wishlist helps us more than anything, and Steam lets you know the moment it releases.
Coming soon to Steam